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Adding Noise module parameter that will allow the designer to specify a seed in order to re-run with the same RNG, also initializing the RNG with a tsc based seed by default. Updating some language around seeding the noise part.

Files
3
+ 36
27
@@ -4,6 +4,10 @@ use Exporter;
#// \page Noise Noise.pm
#// Documentation for Noise.pm
#// This Noise part generates uniform random noise in the
#// (0, 1) range. This block utilizes the pseudo-random number
#// generator from page 342 (section 7.1) of the third edition
#// of Numerical recipies.
#//
#// \n
@@ -13,31 +17,32 @@ $init_code_printed = 0;
1;
sub partType {
return Noise;
return Noise;
}
# Print Epics communication structure into a header file
# Current part number is passed as first argument
sub printHeaderStruct {
my ($i) = @_;
my ($i) = @_;
}
# Print Epics variable definitions
# Current part number is passed as first argument
sub printEpics {
my ($i) = @_;
my ($i) = @_;
}
# Print variable declarations int front-end file
# Current part number is passed as first argument
sub printFrontEndVars {
my ($i) = @_;
print ::OUT "static double \L$::xpartName[$i];\n";
if ($printed) { return; }
print ::OUT << "END";
static unsigned long noise_seed = 4101842887655102017LL;\n
static unsigned long noise_u, noise_v, noise_w;
my ($i) = @_;
print ::OUT "static double \L$::xpartName[$i];\n";
if ($printed) { return; }
print ::OUT "static unsigned long noise_seed = " . $::noiseGeneratorSeed . "ULL;\n";
print ::OUT << "END";
static unsigned long noise_u = 0, noise_v = 0, noise_w = 0;
inline unsigned long noise_int64() {
noise_u = noise_u * 2862933555777941757LL + 7046029254386353087LL;
noise_v ^= noise_v >> 17; noise_v ^= noise_v << 31; noise_v ^= noise_v >> 8;
@@ -47,10 +52,10 @@ inline unsigned long noise_int64() {
return (noise_x + noise_v) ^ noise_w;
}
inline double noise_doub() { return 5.42101086242752217E-20 * noise_int64(); }
inline noise_ran(unsigned long j) {
inline noise_set_seed(unsigned long seed) {
noise_v = 4101842887655102017LL;
noise_w = 1;
noise_u = j ^ noise_v; noise_int64();
noise_u = seed ^ noise_v; noise_int64();
noise_v = noise_u; noise_int64();
noise_w = noise_v; noise_int64();
}
@@ -60,8 +65,8 @@ $printed = 1;
# Check inputs are connected
sub checkInputConnect {
my ($i) = @_;
return "";
my ($i) = @_;
return "";
}
# Figure out part input code
@@ -69,23 +74,27 @@ sub checkInputConnect {
# Argument 2 is the input number
# Returns calculated input code
sub fromExp {
my ($i, $j) = @_;
my $from = $::partInNum[$i][$j];
return "\L$::xpartName[$from]";
my ($i, $j) = @_;
my $from = $::partInNum[$i][$j];
return "\L$::xpartName[$from]";
}
# Return front end initialization code
# Argument 1 is the part number
# Returns calculated code string
sub frontEndInitCode {
my ($i) = @_;
if ($init_code_printed) { return ""; }
my $calcExp = "\L$::xpartName[$i] = 0;\n";
$calcExp .= "for (;noise_seed == 4101842887655102017LL;) {\n";
$calcExp .= " rdtscl(noise_seed);\n";
$calcExp .= "}\n";
$init_code_printed = 1;
return $calcExp;
my ($i) = @_;
if ($init_code_printed) { return ""; }
my $calcExp = "\L$::xpartName[$i] = 0;\n";
$calcExp .= "if (noise_seed == 0) {\n";
$calcExp .= " rdtscl(noise_seed);\n";
$calcExp .= " rdtscl(noise_w);\n";
$calcExp .= " noise_seed |= (noise_w << 32ULL);\n";
$calcExp .= "}\n";
$calcExp .= "noise_set_seed(noise_seed);\n";
$init_code_printed = 1;
return $calcExp;
}
@@ -93,7 +102,7 @@ sub frontEndInitCode {
# Argument 1 is the part number
# Returns calculated code string
sub frontEndCode {
my ($i) = @_;
my $calcExp = "// Noise\n";
$calcExp .= "\L$::xpartName[$i] = noise_doub();\n";
my ($i) = @_;
my $calcExp = "// Noise\n";
$calcExp .= "\L$::xpartName[$i] = noise_doub();\n";
}
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