Skip to content
Snippets Groups Projects
Commit b3dc2dfc authored by Nicola De Lillo's avatar Nicola De Lillo
Browse files

Add new file

parent 00a62b4a
No related branches found
No related tags found
1 merge request!743updating documentations
chirp_mass = Uniform(name='chirp_mass', minimum=3.56, maximum=3.68)
mass_ratio = Uniform(name='mass_ratio', minimum=0.05, maximum=1)
mass_1 = Constraint(name='mass_1', minimum=1.00, maximum=22.0) #optional
mass_2 = Constraint(name='mass_2', minimum=1.00, maximum=2.95) #optional
chi_1 = bilby.gw.prior.AlignedSpin(name='chi_1', a_prior=Uniform(minimum=0, maximum=0.5))
chi_2 = bilby.gw.prior.AlignedSpin(name='chi_2', a_prior=Uniform(minimum=0, maximum=0.05))
luminosity_distance = bilby.core.prior.PowerLaw(alpha=2, name='luminosity_distance', minimum=1, maximum=750, unit='Mpc')
ra = Uniform(minimum=0, maximum=2 * np.pi, name='ra', boundary='periodic')
dec = Cosine(name='dec')
cos_theta_jn = Uniform(name='cos_theta_jn', minimum=-1, maximum=1)
psi = Uniform(name='psi', minimum=0, maximum=np.pi, boundary='periodic')
phase = Uniform(name='phase', minimum=0, maximum=2 * np.pi, boundary='periodic')
lambda_1 = Uniform(name='lambda_2', minimum=0, maximum=5000)
lambda_2 = Uniform(name='lambda_2', minimum=0, maximum=5000)
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment