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Commit 7019f475 authored by Marc Arene's avatar Marc Arene
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Back to original default minimum value on bbh chirp_mass in priors: 25

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......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
......@@ -5,7 +5,7 @@
mass_1 = Constraint(name='mass_1', minimum=5, maximum=100)
mass_2 = Constraint(name='mass_2', minimum=5, maximum=100)
mass_ratio = Uniform(name='mass_ratio', minimum=0.125, maximum=1)
chirp_mass = Uniform(name='chirp_mass', minimum=4.3, maximum=100)
chirp_mass = Uniform(name='chirp_mass', minimum=25, maximum=100)
luminosity_distance = bilby.gw.prior.UniformSourceFrame(name='luminosity_distance', minimum=1e2, maximum=5e3)
dec = Cosine(name='dec')
ra = Uniform(name='ra', minimum=0, maximum=2 * np.pi, boundary='periodic')
......
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